It is a tedious work to rig every single strain of hair for the character so i written this script to speed up my working progress.
Summary about my script
As title this script will create dynamic hair by curve. The script will create consistent ranged of joints, make the selected curve dynamic and finally connect the joints to dynamic curve by using ik Spline system. The next part of the script is to change attributes of a group of dynamic hair with the window.
The naming convention was being set and could be changed easily and might consider to add the function to the window. The nucleus created will be bind when run the script. It will track the nucleus even after it being rename but the failure of this script is the name had to be change back to necleus1 for each run. I am looking for another way to track the node or object without going through the name.